TactiCards WhitePaper
  • ⭐1. Context
    • Introduction
    • Why is IRL important?
    • Blockchain
    • Community is all
  • 🎮2. Gameplay Details
    • Components of the game
    • Game Board
    • Card types
    • Unit types
    • Damage types
    • Game Setup
    • Summoning Phase
    • Movement Phase
    • Counter Phase
    • Battle Phase
    • Final Phase
    • Game flow summary
    • Extra rulings
    • Unit Effects and Traits Keywords
  • 📱3. Digital Format
    • Game Modes
    • Commerce
    • Prototype implementation and evolution
    • Graphics and visual effects
    • Differences with Physical Format
    • ERC-1155 standard
    • Original Axie NFT assets integration
    • Competitive scene
    • Events
  • ♣️4. Physical Format
    • Generals
    • IRL Tournaments and competitive scene
    • Axie Homes
  • 🍒5. Additional Specifications
    • Principles of TactiCards
    • Content Creators
    • Aesthetic Collectibles
    • Card Rarities
    • No rotations
    • TactiCards Multiverse
    • Open to the community
  • 💰6. Economics
    • Revenue sharing model
    • Efforts to avoid over-speculation
  • 💻7. Software Architecture
  • 🙋8. Meet the TacTeam
  • 🗺️9. Roadmap
  • 📄Changelog
    • Version 1.2
  • 🎲Print & Play
    • Print&Play Instructions
  • 🃏Card Game Simulators
    • Tabletop Simulator (Steam)
    • Playingcards.io
Powered by GitBook
On this page
  1. 5. Additional Specifications

TactiCards Multiverse

PreviousNo rotationsNextOpen to the community

Last updated 2 years ago

Collabs as priority

The key for success in concepts like the Multiverse and Metaverse is the possibility of clashing different universes into one. We aim to have special edition decks with themed cards (something similar to what MTG is doing with Stranger Things, Street Fighter and LOTR).

In our case, our plan is that collab collections will have an apart league from TactiCards Axie Game. With that, TactiCards Multiverse decks could only be played in that competitive new category. Of course, for casual mode, we want them to be able to interact with each other.

Example: Let's say Square Enix and Sky Mavis accept to do a TactiCards Multiverse Collab, then we create the Full Metal Alchemist (FMA) Collection: 150 FMA themed cards that can only be combined between the same collection, that's right, your FMA 40 deck can only contain FMA cards, and it can be used in TactiCards Multiverse League only, so, the finals of that tournament could be FMA vs DBZ (Can you imagine Edward Elric vs Goku?)

We will be eager to hear what collaborations the community would like the most. We surely will be open to building bridges with other Web3 Projects, because we all share the same dream; spreading the Web3 capabilities to the world. Having Axies battling Embersword or Skyweaver characters would be fantastic as well, for example.

And guess what, we now have the necessary rights to work on a collab with a game played by millions of people. TactiCards Multiverse is real now. It'll be awesome! For now it has to remain a secret, though.

Collaborations with any other IP will need to be approved by SkyMavis first.

🍒