TactiCards WhitePaper
  • ⭐1. Context
    • Introduction
    • Why is IRL important?
    • Blockchain
    • Community is all
  • 🎮2. Gameplay Details
    • Components of the game
    • Game Board
    • Card types
    • Unit types
    • Damage types
    • Game Setup
    • Summoning Phase
    • Movement Phase
    • Counter Phase
    • Battle Phase
    • Final Phase
    • Game flow summary
    • Extra rulings
    • Unit Effects and Traits Keywords
  • 📱3. Digital Format
    • Game Modes
    • Commerce
    • Prototype implementation and evolution
    • Graphics and visual effects
    • Differences with Physical Format
    • ERC-1155 standard
    • Original Axie NFT assets integration
    • Competitive scene
    • Events
  • ♣️4. Physical Format
    • Generals
    • IRL Tournaments and competitive scene
    • Axie Homes
  • 🍒5. Additional Specifications
    • Principles of TactiCards
    • Content Creators
    • Aesthetic Collectibles
    • Card Rarities
    • No rotations
    • TactiCards Multiverse
    • Open to the community
  • 💰6. Economics
    • Revenue sharing model
    • Efforts to avoid over-speculation
  • 💻7. Software Architecture
  • 🙋8. Meet the TacTeam
  • 🗺️9. Roadmap
  • 📄Changelog
    • Version 1.2
  • 🎲Print & Play
    • Print&Play Instructions
  • 🃏Card Game Simulators
    • Tabletop Simulator (Steam)
    • Playingcards.io
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  1. 5. Additional Specifications

Content Creators

PreviousPrinciples of TactiCardsNextAesthetic Collectibles

Last updated 2 years ago

Content Creators are community representatives, a cornerstone for any kind of project. In that regard, keeping active communities, having engaging activities, and making amusing events is a key factor for TactiCards success. With that in mind, we plan to create appealing spaces and experiences like:

  • Content Creators meetings: Interactions between different content creators and the TactiCards staff to talk about the project, news reveals, playing against the developers, giveaways, quizzes, and more.

  • Content Creator incentives: As a reward for helping spread the game, content creators will be rewarded with two initiatives: 1. Referral Code, where the value of the first card pack that every new account buys will go entirely to the referrer. 2. Making use of the original Lunacian Codes that will give them 1% of every user's transaction.

  • Content Creator card skins: Unique card artwork variations will be generated for specific Content Creator communities with limited supplies to share with their audience.

Example: A Rojan's Felpu (his pet) themed card, that is just a variation artwork (skin) of an existing beast card.

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