TactiCards WhitePaper
  • ⭐1. Context
    • Introduction
    • Why is IRL important?
    • Blockchain
    • Community is all
  • 🎮2. Gameplay Details
    • Components of the game
    • Game Board
    • Card types
    • Unit types
    • Damage types
    • Game Setup
    • Summoning Phase
    • Movement Phase
    • Counter Phase
    • Battle Phase
    • Final Phase
    • Game flow summary
    • Extra rulings
    • Unit Effects and Traits Keywords
  • 📱3. Digital Format
    • Game Modes
    • Commerce
    • Prototype implementation and evolution
    • Graphics and visual effects
    • Differences with Physical Format
    • ERC-1155 standard
    • Original Axie NFT assets integration
    • Competitive scene
    • Events
  • ♣️4. Physical Format
    • Generals
    • IRL Tournaments and competitive scene
    • Axie Homes
  • 🍒5. Additional Specifications
    • Principles of TactiCards
    • Content Creators
    • Aesthetic Collectibles
    • Card Rarities
    • No rotations
    • TactiCards Multiverse
    • Open to the community
  • 💰6. Economics
    • Revenue sharing model
    • Efforts to avoid over-speculation
  • 💻7. Software Architecture
  • 🙋8. Meet the TacTeam
  • 🗺️9. Roadmap
  • 📄Changelog
    • Version 1.2
  • 🎲Print & Play
    • Print&Play Instructions
  • 🃏Card Game Simulators
    • Tabletop Simulator (Steam)
    • Playingcards.io
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  1. 5. Additional Specifications

Card Rarities

PreviousAesthetic CollectiblesNextNo rotations

Last updated 2 years ago

There is no rarities-based card power (5 stars, UR, Legendary, etc) in TactiCards, because we plan to only create balanced cards, so, rarities will be decided by the players on an offer and demand basis.

However, all cards will have the possibility to have an aesthetic rarity of:

  • Common

  • Silver

  • Gold

Every time a card is minted (in digital) or printed (in physical), it will have a chance of being: 90% common, 9% silver rarity, and 1% gold rarity.

Also, some few cards will have a bright foil finish for physical cards.

In digital, a simulated foil effect can be added to any card by burning (in the blockchain) one Brigth Foil Ink, an NFT item that is only obtainable as ranked, tournament, and event rewards.

Additional cosmetic card rarities can be added from time to time.

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