Battle Phase

Here is where the combat happens. Every unit of the player in turn can Attack once per turn(no limits in counterattacks), unless an Effect or Spell Effect allows more.

To Attack, depending on the attack type, the unit must:

  • If it is a Melee unit: The unit has to be in an adjacent square to the targeted unit. The damage of a Melee unit IS reduced by enemy armor.

  • If it is a Ranged unit: The unit can Attack up to the number of squares of distance indicated in the Attack Range of the card (little number above the attack stat). Ranged units CAN NOT attack an adjacent enemy unit. Ranged Attacks can be performed even if there are more units(obstacles) between the attacking unit and its objective. The damage of a Ranged unit IS reduced by enemy armor.

  • If its a Magical unit: The unit can Attack up to the number of squares of distance indicated in the Attack Range of the card. Unlike Ranged Attacks, Magic Attacks CAN Attack adjacent enemy units. Magical Attacks can also be performed even if there are more units(obstacles) between the attacking unit and its objective. The damage of a Magic unit IS NOT reduced by armor.

An enemy unit that is available to be attacked by a Ranged or Magical unit is considered to be In Range of the attacking unit.

Battle Resolution

When a unit Attacks an enemy unit, Combat is performed. The attacking unit's attack stat causes that amount of damage to the enemy unit's health, as stated in Damage section. If applicable, a Counter Attack is performed by the attacked unit. Both, Attack and Counter Attack, are executed at the same time.

Counter Attack conditions

  • Melee units only Counter Attack when they are being attacked from an adjacent square.

  • Ranged units only Counter Attack if the enemy is In Range. (Same ranged attacks conditions, like unable to attack adjacent units).

  • Magical units do not perform Counter Attacks (unless an Effect or Spell allows so).

Attacking Life Points

To reduce opponent Life Points by Attacking, the units must:

  • For Melee units, they have to be located in the owner's last row (opponent first row).

  • For Ranged units, the opponent has to be In Range (as if the opponent was located in any square of an extra row after the last row). If the Ranged unit is in the owner's last row (opponent first row), it still can attack Life Points.

  • For Magical units, the same rules of Ranged units apply.

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