TactiCards WhitePaper
  • ⭐1. Context
    • Introduction
    • Why is IRL important?
    • Blockchain
    • Community is all
  • 🎮2. Gameplay Details
    • Components of the game
    • Game Board
    • Card types
    • Unit types
    • Damage types
    • Game Setup
    • Summoning Phase
    • Movement Phase
    • Counter Phase
    • Battle Phase
    • Final Phase
    • Game flow summary
    • Extra rulings
    • Unit Effects and Traits Keywords
  • 📱3. Digital Format
    • Game Modes
    • Commerce
    • Prototype implementation and evolution
    • Graphics and visual effects
    • Differences with Physical Format
    • ERC-1155 standard
    • Original Axie NFT assets integration
    • Competitive scene
    • Events
  • ♣️4. Physical Format
    • Generals
    • IRL Tournaments and competitive scene
    • Axie Homes
  • 🍒5. Additional Specifications
    • Principles of TactiCards
    • Content Creators
    • Aesthetic Collectibles
    • Card Rarities
    • No rotations
    • TactiCards Multiverse
    • Open to the community
  • 💰6. Economics
    • Revenue sharing model
    • Efforts to avoid over-speculation
  • 💻7. Software Architecture
  • 🙋8. Meet the TacTeam
  • 🗺️9. Roadmap
  • 📄Changelog
    • Version 1.2
  • 🎲Print & Play
    • Print&Play Instructions
  • 🃏Card Game Simulators
    • Tabletop Simulator (Steam)
    • Playingcards.io
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  1. 2. Gameplay Details

Summoning Phase

PreviousGame SetupNextMovement Phase

Last updated 2 years ago

Here is where the player can play his units and equipment cards. To do so, the player must spend the same amount of Energy Cards as the Energy Cost indicates.

To Spend an Energy Card, the player takes an available card from the Energy Pool (face up) and places it on the Depleted Pool (face down).

The Energy Cost of a card is the number indicated in the top left corner of it (orange background circle).

Once the price has been paid, the player places the card on any available square from his first grid row.

A square with no other units over it is considered an available space. Squares with equipment on them are still considered as available for summoning units, but not for more equipment.

There is no limit on how many cards can be played or summoned as long as the player Spends the required energy.

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