TactiCards WhitePaper
  • ⭐1. Context
    • Introduction
    • Why is IRL important?
    • Blockchain
    • Community is all
  • 🎮2. Gameplay Details
    • Components of the game
    • Game Board
    • Card types
    • Unit types
    • Damage types
    • Game Setup
    • Summoning Phase
    • Movement Phase
    • Counter Phase
    • Battle Phase
    • Final Phase
    • Game flow summary
    • Extra rulings
    • Unit Effects and Traits Keywords
  • 📱3. Digital Format
    • Game Modes
    • Commerce
    • Prototype implementation and evolution
    • Graphics and visual effects
    • Differences with Physical Format
    • ERC-1155 standard
    • Original Axie NFT assets integration
    • Competitive scene
    • Events
  • ♣️4. Physical Format
    • Generals
    • IRL Tournaments and competitive scene
    • Axie Homes
  • 🍒5. Additional Specifications
    • Principles of TactiCards
    • Content Creators
    • Aesthetic Collectibles
    • Card Rarities
    • No rotations
    • TactiCards Multiverse
    • Open to the community
  • 💰6. Economics
    • Revenue sharing model
    • Efforts to avoid over-speculation
  • 💻7. Software Architecture
  • 🙋8. Meet the TacTeam
  • 🗺️9. Roadmap
  • 📄Changelog
    • Version 1.2
  • 🎲Print & Play
    • Print&Play Instructions
  • 🃏Card Game Simulators
    • Tabletop Simulator (Steam)
    • Playingcards.io
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  1. 3. Digital Format

Prototype implementation and evolution

PreviousCommerceNextGraphics and visual effects

Last updated 2 years ago

The first stage in the Digital TactiCards Game implementation will use a Tabletop Simulator (TTS) demo as a proof of concept for internal development and a reduced amount of public testers. This first version will lack appealing animations and some automatic mechanics like energy counters. This first iteration is what we consider the digital MVP.

The second stage is a more detailed public implementation using the Unity engine to create a worldwide playable prototype with full mechanics and automation. This will be launched as the first technical alpha version of the game for desktop devices.

The game will keep evolving with feature requests from the community and bug fixes. After this period, the first beta version will be released, providing a more stable experience for users.

Full global launch will be synchronized with the Physical Format game release in order to have the game correctly balanced for both formats thanks to the development, testing and feedback of the previous digital versions. This launch will include PC version, mobile app, and browser-based app.

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