TactiCards WhitePaper
  • ⭐1. Context
    • Introduction
    • Why is IRL important?
    • Blockchain
    • Community is all
  • 🎮2. Gameplay Details
    • Components of the game
    • Game Board
    • Card types
    • Unit types
    • Damage types
    • Game Setup
    • Summoning Phase
    • Movement Phase
    • Counter Phase
    • Battle Phase
    • Final Phase
    • Game flow summary
    • Extra rulings
    • Unit Effects and Traits Keywords
  • 📱3. Digital Format
    • Game Modes
    • Commerce
    • Prototype implementation and evolution
    • Graphics and visual effects
    • Differences with Physical Format
    • ERC-1155 standard
    • Original Axie NFT assets integration
    • Competitive scene
    • Events
  • ♣️4. Physical Format
    • Generals
    • IRL Tournaments and competitive scene
    • Axie Homes
  • 🍒5. Additional Specifications
    • Principles of TactiCards
    • Content Creators
    • Aesthetic Collectibles
    • Card Rarities
    • No rotations
    • TactiCards Multiverse
    • Open to the community
  • 💰6. Economics
    • Revenue sharing model
    • Efforts to avoid over-speculation
  • 💻7. Software Architecture
  • 🙋8. Meet the TacTeam
  • 🗺️9. Roadmap
  • 📄Changelog
    • Version 1.2
  • 🎲Print & Play
    • Print&Play Instructions
  • 🃏Card Game Simulators
    • Tabletop Simulator (Steam)
    • Playingcards.io
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  1. 1. Context

Introduction

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Last updated 2 years ago

Tacticards is an innovative Trading Card Game (TCG) that aims to combine the best of the Tactics and TCG genres. It's based on the Axie Infinity IP, making use of the adorable creatures called Axies and aligning its lore to the Lunacia universe. It brings an easy gameplay system that is straightforward to learn but hard to master.

Traditional RPG Tactics games (such as Final Fantasy Tactics, Fire Emblem, or Dofus) are known for using a grid with available spaces to locate and move units or characters through squared distances. Characters use skills and combat abilities to defeat enemies in a turn-based gameplay system.

Classical TCG games (such as Yu-Gi-Oh, Magic the Gathering, and Pokémon) use physical cards with different stats (like attack/health points) to create strategy-based combats. Those cards have a strong collectible potential for both players and TV show fans.

Blockchain technology allowed moving that kind of collectible assets to a digital environment through NFTs. Examples of TCG projects are Skyweaver, Gods Unchained, and Splinterlands. They took the Hearthstone formula (a card game that is only available in digital format, with no possibility of assets trading) and added the missing element: the trade. However, they all forgot a key ingredient: IRL (In Real Life) communities.

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