TactiCards WhitePaper
  • ⭐1. Context
    • Introduction
    • Why is IRL important?
    • Blockchain
    • Community is all
  • 🎮2. Gameplay Details
    • Components of the game
    • Game Board
    • Card types
    • Unit types
    • Damage types
    • Game Setup
    • Summoning Phase
    • Movement Phase
    • Counter Phase
    • Battle Phase
    • Final Phase
    • Game flow summary
    • Extra rulings
    • Unit Effects and Traits Keywords
  • 📱3. Digital Format
    • Game Modes
    • Commerce
    • Prototype implementation and evolution
    • Graphics and visual effects
    • Differences with Physical Format
    • ERC-1155 standard
    • Original Axie NFT assets integration
    • Competitive scene
    • Events
  • ♣️4. Physical Format
    • Generals
    • IRL Tournaments and competitive scene
    • Axie Homes
  • 🍒5. Additional Specifications
    • Principles of TactiCards
    • Content Creators
    • Aesthetic Collectibles
    • Card Rarities
    • No rotations
    • TactiCards Multiverse
    • Open to the community
  • 💰6. Economics
    • Revenue sharing model
    • Efforts to avoid over-speculation
  • 💻7. Software Architecture
  • 🙋8. Meet the TacTeam
  • 🗺️9. Roadmap
  • 📄Changelog
    • Version 1.2
  • 🎲Print & Play
    • Print&Play Instructions
  • 🃏Card Game Simulators
    • Tabletop Simulator (Steam)
    • Playingcards.io
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  1. 2. Gameplay Details

Game Setup

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Last updated 2 years ago

Both players set the board with:

  • The Main Deck with exactly 30 cards.

  • The Energy Deck with exactly 20 Energy Cards.

  • Both players take 1 Energy Card from the Energy Deck and place it on the Depleted Pool (face down).

Then, players decide who plays the first turn of the game.

Each player Draws 4 initial cards. The cards are always drawn from the Deck's Top. These cards are hidden from the opponent.

Here the game starts, and the first player initiates his turn. Each turn consists of the following steps and phases in order:

  • Turn Start

  • 1. Summoning Phase

  • 2. Movement Phase

  • 3. Counter Phase (enemy)

  • 4. Battle Phase

  • 5. Final Phase

  • Turn End

Turn Start

The player Draws 1 card and flips all his depleted Energy Cards face up. Then he places those Energy Cards on the Energy Pool, making them available for later use.

Turn Start and Turn End are automatic steps in digital format.

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