TactiCards WhitePaper
  • ⭐1. Context
    • Introduction
    • Why is IRL important?
    • Blockchain
    • Community is all
  • 🎮2. Gameplay Details
    • Components of the game
    • Game Board
    • Card types
    • Unit types
    • Damage types
    • Game Setup
    • Summoning Phase
    • Movement Phase
    • Counter Phase
    • Battle Phase
    • Final Phase
    • Game flow summary
    • Extra rulings
    • Unit Effects and Traits Keywords
  • 📱3. Digital Format
    • Game Modes
    • Commerce
    • Prototype implementation and evolution
    • Graphics and visual effects
    • Differences with Physical Format
    • ERC-1155 standard
    • Original Axie NFT assets integration
    • Competitive scene
    • Events
  • ♣️4. Physical Format
    • Generals
    • IRL Tournaments and competitive scene
    • Axie Homes
  • 🍒5. Additional Specifications
    • Principles of TactiCards
    • Content Creators
    • Aesthetic Collectibles
    • Card Rarities
    • No rotations
    • TactiCards Multiverse
    • Open to the community
  • 💰6. Economics
    • Revenue sharing model
    • Efforts to avoid over-speculation
  • 💻7. Software Architecture
  • 🙋8. Meet the TacTeam
  • 🗺️9. Roadmap
  • 📄Changelog
    • Version 1.2
  • 🎲Print & Play
    • Print&Play Instructions
  • 🃏Card Game Simulators
    • Tabletop Simulator (Steam)
    • Playingcards.io
Powered by GitBook
On this page
  1. 5. Additional Specifications

Open to the community

PreviousTactiCards MultiverseNext6. Economics

Last updated 2 years ago

We dispose of a PDF template you can print to have a demo version of the game. We will be more than happy to support users that decide to print the specification and test some games. We suggest using glossy photographic paper if possible.

We need all the feedback possible, so please feel free to let us know about any comments or suggestions. What do you love, and what do you not like?

Please note these demo cards don't represent the final game and can be changed eventually.

Everyone can create unofficial cards and decks with TactiCards rulings and mechanics. We also offer an open template for this purpose. We invite anyone to create on top of this game, with other thematics, characters and universes. Don't you think combating Axie's Plants vs Zombies from The Walking Dead would be cool? What about your favorite videogame or TV series characters? What kind of effects would they have? I (Eduan) personally dreamed of having the Warcraft III characters in the Yu-Gi-Oh game since I was a kid. Imagine the Dark Magician combating Arthas! One day I will make that fan-made Yugi deck for sure.

We will watch closely what the community creates to implement the most exciting and compelling mechanics into the official game! So start printing the specs now and show your friends and the world what kind of decks you can make!

So let's build this together!

🍒