TactiCards WhitePaper
  • ⭐1. Context
    • Introduction
    • Why is IRL important?
    • Blockchain
    • Community is all
  • 🎮2. Gameplay Details
    • Components of the game
    • Game Board
    • Card types
    • Unit types
    • Damage types
    • Game Setup
    • Summoning Phase
    • Movement Phase
    • Counter Phase
    • Battle Phase
    • Final Phase
    • Game flow summary
    • Extra rulings
    • Unit Effects and Traits Keywords
  • 📱3. Digital Format
    • Game Modes
    • Commerce
    • Prototype implementation and evolution
    • Graphics and visual effects
    • Differences with Physical Format
    • ERC-1155 standard
    • Original Axie NFT assets integration
    • Competitive scene
    • Events
  • ♣️4. Physical Format
    • Generals
    • IRL Tournaments and competitive scene
    • Axie Homes
  • 🍒5. Additional Specifications
    • Principles of TactiCards
    • Content Creators
    • Aesthetic Collectibles
    • Card Rarities
    • No rotations
    • TactiCards Multiverse
    • Open to the community
  • 💰6. Economics
    • Revenue sharing model
    • Efforts to avoid over-speculation
  • 💻7. Software Architecture
  • 🙋8. Meet the TacTeam
  • 🗺️9. Roadmap
  • 📄Changelog
    • Version 1.2
  • 🎲Print & Play
    • Print&Play Instructions
  • 🃏Card Game Simulators
    • Tabletop Simulator (Steam)
    • Playingcards.io
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  1. 5. Additional Specifications

Aesthetic Collectibles

PreviousContent CreatorsNextCard Rarities

Last updated 2 years ago

Given our desire to have a balanced game, no other elements besides cards will have an in-game power level impact. However, collectible objects have great importance for both physical and digital versions of the game. Those decorative elements help players feel unique, represented, and have engaging experiences trading and collecting these. Most of them will be tradable NFTs. Here is a list of the kinds of collectibles we plan to implement:

Digital collectibles

  • Card backs

  • Portraits

  • Axie NFT portraits

  • Portrait frames

  • Achievements

  • Gameboards

  • Stickers

  • Chat dialogues

  • Cards with artwork variations

  • Titles

  • Background music for both players!

Physical collectibles

  • Big sized non-playable cards

  • Plushies

  • Dice

  • Marbles (in the shape of Energy points)

  • Playmats

  • And all kinds of merchandise!

And the most important decorative elements, which are the card rarities, explained in the following section.

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