Damage types
Last updated
Last updated
Damage is a value that reduces a unit's health or the opponent player's life points. 1 Damage point causes 1 point reduction on either the enemy unit's health or the player's life point.
Damage can be caused by either unit attacks, a card Effect, or as a result of a Spell card.
There are two kinds of damage:
Physical damage: This is the damage caused by melee units (blue) and by ranged units (yellow). Physical damage IS reduced by the enemy unit's armor value.
Magical damage: This is the damage caused by magical units (purple) and Spells. Magical damage IS NOT reduced by enemy unit's armor value.
A unit reduced to zero health points is considered destroyed and goes face up to the Grave.
A player that reaches zero life points loses the game.