Damage types

Damage is a value that reduces a unit's health or the opponent player's life points. 1 Damage point causes 1 point reduction on either the enemy unit's health or the player's life point.

Damage can be caused by either unit attacks, a card Effect, or as a result of a Spell card.

There are two kinds of damage:

  • Physical damage: This is the damage caused by melee units (blue) and by ranged units (yellow). Physical damage IS reduced by the enemy unit's armor value.

  • Magical damage: This is the damage caused by magical units (purple) and Spells. Magical damage IS NOT reduced by enemy unit's armor value.

A unit reduced to zero health points is considered destroyed and goes face up to the Grave.

A player that reaches zero life points loses the game.

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